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    <title>Eve on The Owlgorithm</title>
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        <title>EVE Online Logistics Depot Placement</title>
        <link>http://theowlgorithm.com/en/posts/eve_depot_placement/</link>
        <pubDate>Wed, 28 Feb 2024 08:31:00 +0000</pubDate>
        
        <atom:modified>Wed, 28 Feb 2024 08:31:00 +0000</atom:modified>
        <guid>http://theowlgorithm.com/en/posts/eve_depot_placement/</guid>
        <description>&lt;p&gt;The source code for this article can be found at &lt;a href=&#34;https://github.com/jamd315/EVE_Depot_Placement&#34;&gt;https://github.com/jamd315/EVE_Depot_Placement&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;the-problem&#34;&gt;The problem&lt;/h2&gt;
&lt;p&gt;I heard an interesting problem recently that I though I&amp;rsquo;d informally explore.  How could you place logistics depots around mainland highsec space such that a wormhole with a highsec static will always be within a few jumps of a depot?  A few important questions follow, like what is &amp;ldquo;a few&amp;rdquo;?  How many depots would you have to manage?  What systems qualify for depot placement at all?  All of these factors are tradeoffs and effect each other.&lt;/p&gt;</description>
        
        <dc:creator>Aidan</dc:creator>
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